Rendered this posed scene in Mental Ray for the end of game screen
Posed by Bruce Ferriz
Facial edits by Joel Emslie
Multiplayer UI proposal for 3D rendered weapons/equipment with floating text
Weapons/equipment rendered in Turtle
Initial text layout by Brad Allen
 
Created comps for several variants of Price:
Old PMC Price
Young flashback mission Price
Snow Cliffhanger mission Price (Price was originally in Cliffhanger instead of Soap)
Indian Price? (that handlebar looked very Indian)
Facial pre-lighting GI bake passes using IBL domes in Turtle
Used for blending color/shadow data into the main diffuse texture
 
Model and skin texture by Steven Giesler
MP Favela paintover for detail
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